Help (Varies)



Variance, or |c<VARIES>|n tags, have been created to make for more dynamic room descriptions that can change based on the time of day, season or weather. These tags can be placed around a single word or even the entire room description to modify how it appears given the correct conditions.<br /><br />Please be aware that while we have discussed many of the below variances, not all are implemented yet. Additional variance ideas may be suggested to Chaos if they could serve a unique, realm-wide purpose.<br /><br />|*Time of Day Variances|n<br />|c<DAWN>|n - Variance will appear during the dawn/sunrise time period.<br />|c<DAY>|n - Variance displays during the day, during sunlight hours.<br />|c<DUSK>|n - Variance appears during the dusk/sunset time period.<br />|c<NIGHT>|n - Variance to be displayed at night, under the moon.<br /><br />|*Seasonal Variances|n - not yet implemented<br />|c<WINTER>|n - Variance appears during months in the winter season. Could be used to imply recent snowfall, frost, cold weather, chill winds, gloomy/grey skies.<br />|c<SPRING>|n - Variance appears during months in the spring season. Could be used for flowers and trees blossoming, implication of recent rainfall, dew, etc.<br />|c<SUMMER>|n - Variance to appear during months of the summer season. Warm weather, blue skies, children outside playing in the nice weather...<br />|c<FALL>|n or |c<AUTUMN>|n - Variance to appear during months of the autumn season. Cooling weather, colourful leaves.<br /><br />|*Weather Variances|n - not yet implemented<br />By default, location descriptions will probably be set with the weather being clear (no precipitation). You can still incorporate clouds or even rain, snow, or otherwise into your location description, but it will need to be set up to ensure that random weather event messages do not conflict with room descriptions. (I.E. The room description shouldn’t say “the sun never shines here” and then have a realm message broadcast saying, “the sun is shining brightly.”)<br /><br />Remember, these are just to enhance and make for more dynamic room descriptions. They are not at all required, and it would still be fine to imply a cloudy sky or overcast regardless of any weather conditions.<br /><br />|c<SUNNY>|n - Variance to be displayed when the sun is shining.<br />|c<CLOUDY>|n - Variance to be shown on cloudy days.<br />|c<SNOW>|n - Variance to appear when snow is falling (dusting of snow on the ground, animals playing in snow, sticking tongue out to catch snowflakes).<br />|c<RAIN>|n - Variance to appear during rain showers (water drops on leaves, puddles on ground, mud).<br />|c<STORM>|n - Variance to appear during thunderstorms (flashes of lightning, cracks of thunder, dancing shadows).<br />|c<WIND>|n - Variance to appear when there is a noticeable wind (swaying trees, rippling water, howling noises).<br />|c<COLD>|n - Variance to appear in noticeably cold weather (shivers, ice, frost, dead branches, brisk breezes).<br />|c<HOT>|n - Variance to appear in noticeably hot weather (sweating, blazing sunrays, hot sand).<br /><br />|*Character State Variances|n - not yet implemented<br />|c<SWIMMING>|n or |c<BOATING>|n - Most likely to be used in water locations, but can change how the room appears to someone swimming in the water vs. someone who is floating on the water in a rowboat or other vehicle. (Ex. <SWIMMING>You struggle to stay afloat in the deep waters.</SWIMMING><BOATING>You peer into the water from the safety of your raft and struggle to see anything but a deep, infinite sea of blue.</BOATING>)<br />|c<LEVITATING>|n or |c<FLYING>|n or |c<FLOATING>|n (?)<br />|c<INVISIBLE>|n<br />|c<SITTING>|n<br /><br />|*General Location/Room Variances|n - not yet implemented<br />|c<VISITED>|n - Variance that could be used for someone who has already entered the location before.<br />|c<NORTH>|n - Variance to use if the room was entered from the north.<br />|c<EAST>|n - Variance to use if the room was entered from the east.<br />|c<SOUTH>|n - Variance to use if the room was entered from the south.<br />|c<WEST>|n - Variance to use if the room was entered from the west.<br />|c<UP>|n - Variance to use if the room was entered from above.<br />|c<DOWN>|n - Variance to use if the room was entered from below.<br />|c<IN>|n - Variance to use if the room was entered from the inside.<br />|c<OUT>|n - Variance to use if the room was entered from the outside.<br /><br />Room descriptions with variances MUST start with the <VARIES> tag itself. The variances are then defined by a start tag, the content to change, and must be closed with an end tag, and multiple variances can be used in a single description. <br />Example: <VARIES><DAY>Sunlight</DAY><NIGHT>Moonlight</NIGHT> bathes the location in an ethereal glow.